Review – Mass Effect: Andromeda just squeaks over the line

Spinoff Comedy co-editor Sam Brooks sinks his cyber teeth into the polarising Mass Effect: Andromeda and finds a game that’s passable – but only just.  About 12 hours into Mass Effect: Andromeda I came across a side quest almost out of nowhere. I was wandering around the desert, and a little notification came up on my screen … Read more

Walden, a game: Thoreau’s philosophical memoir reimagined as a bowl of digitised plastic fruit

A new game ten years in the making attempts to adapt naturist Henry David Thoreau’s classic Walden. But far from the rich and luscious text of Thoreau’s hippie bible, Walden, a game is closer to a bowl of plastic fruit, writes Don Rowe. Few games start with an advertisement for endowments in the arts and humanities. But … Read more

‘If you have the will, now there’s definitely a way’ – Aurora44 on Ashen, and how game design is growing up

Cormac McCarthy’s The Road set the standard for our current film fetish for post-apocalyptic desolation. Ashen, the first game from Wellington-based Aurora44, looks to do the same thing with games. Don Rowe speaks to CEO Derek Bradley and Animation Director Simon Dasan about the maturation of game design. You might expect that a game developed in Avalon Studios, … Read more

IRL EXP: Real world lessons from video games

Video games are crafted, introspective experiences. Frequently though, these small worlds demand or produce skills that spillover into the physical world. Expert gamer and at-least-average real world person Dan Taipua sets out some of the better skill trees developed through a life of gaming. 1. Hooking up If you’re going to play video games, you … Read more

Viva La Dirt League explain how to become famous on YouTube in six easy steps

No-one knows who they are in the ‘real world’, but the members of Viva La Dirt League are famous in the only place it counts: the Internet. They tell Hayden Donnell how to walk their path to success. Until six months ago, Alan Morrison, Rowan Bettjeman and Adam King were just workaday losers like you … Read more

Less is more: the beautiful and melancholy minimalism of The Last Guardian

After nine years in development hell, The Last Guardian has finally been released. Don Rowe enters a mysterious and melancholy world and finds the masterpiece of director Fumito Ueda’s career. The first time I calmed Trico the bird-dragon with a gentle pat I felt certain he was going to die. Nothing in the plot would … Read more

Stop treating it as a hobby; an indie dev offers a wake up call

After two and a half years of part-time development, Auckland indie dev Steven Wu has released his first game, Ink Wars, on the app store. Don Rowe speaks to Wu, by day a project manager at Spark, about the challenges and triumphs of building a mobile game while holding down a job, and why Kiwi devs … Read more

A cynic repents: first impressions in Final Fantasy XV

Diehard fanboy Matthew Codd has his jaded eyes scrubbed clean by the latest in an infinite number of Final Fantasy titles.  I had a lot of skepticism going into Final Fantasy XV. Like many other lifelong Final Fantasy junkies, I was disappointed with the direction that Final Fantasy XIII took the series; prior to release, … Read more

A hellish maze in paradise: getting hopelessly lost in Dishonored 2

Matthew Codd slinks his way through steampunk assassination simulator Dishonored 2 and becomes almost constantly overwhelmed by a grueling style of intricate level design. Dishonored 2 has some of the most fascinating level design I’ve seen in a game. Each area is made up of a complicated network of streets, buildings, and passageways, giving you … Read more

All style, no substance: Microsoft’s doomed foray into action-adventure games

Microsoft first announced their move into the action-adventure genre when they scored temporary rights to Rise of the Tomb Raider. Now with ReCore they have their own title – but is it any good? A couple of years ago, Microsoft announced they had obtained exclusive rights to Rise of the Tomb Raider, at least for … Read more

Jrump: Making the universe great again in the definitive game of Election 2016

It’s Icy Tower meets Flappy Bird meets Election 2016. Don Rowe speaks to the Auckland-based designers of Jrump, the game that puts The Donald in the hands of the people, rather than other way around.  Kiwis are famous for our seemingly innate ability to make light of serious situations. But these days, what with people … Read more

This week I played: that other Pokémon game, Pokken Tournament

Joseph Harper plays Pokken Tournament, the definitive Pokémon title for gamers who prefer dog fights to collecting stamps.  For me, the best part about a Pokemon game is always catching lots of gorgeous baby Pokemon, giving them funny names, and falling deeply in love with them. Apparently though there is a subset of Pokemon fans … Read more

An ignorant non-gamer takes on the Intel Game Chamber and falls in love

The Intel Game Chamber was held in Sydney on Wednesday to showcase gaming and VR all run by Intel’s latest processors. Madeleine Chapman, a bad, almost-non-existent gamer, went along and tried not to get pwned. Grasping my brush tightly, I eased into a stroke, watching as bright orange paint was left in its wake, a beautiful exhaust … Read more

The Donbox: The unbearable lightness of being Mewtwo

The Donbox is a regular series where killing machine Don Rowe watches a movie based on, inspired by, or just damn ripped from a video game. This week Don revisits the first Pokémon movie and finds a film about about friendship, adventure, the thrill of battle … and the agony of existing in a meaningless … Read more

A veteran location gamer assesses Pokémon GO

Candy Elsmore is a seasoned veteran of Ingress, the Niantic-developed predecessor to Pokémon Go. Here she compares the two, and puts Pokémon Go in its rightful place.  Ten days or so ago, Pokémon GO hit the world like a giant Magikarp in the face. Before that, the concept of real world gaming was somewhat of a … Read more

Gaming is a $100bn industry. So why does E3 feel like it’s dying?

In the final installment of our E3 coverage Kermath spends some time on the showroom floor. He surveys the maze of booths offering punters face time with the video game industry’s games and hardware and asks: is this expo in danger of dying?  The Electronic Entertainment Expo, held again this year at the LA Convention … Read more

We recreate the ‘Battle of the Bastards’ episode of Game of Thrones using Total War: Warhammer

Josh Drummond re-enacts Game of Thrones’ Battle of the Bastards in Total War: Warhammer, and it makes much more sense than it did on TV.  The television world went barking mad for the ‘Battle of the Bastards’ episode of Game of Thrones last week, with viewers howling at their TV screens at the sheer drama as … Read more

Total War Warhammer is totally awesome

Don Rowe lives out his childhood dreams on the battlefields of Total War Warhammer, the best thing to happen to strategy games since priests went ‘wololo’. The far shores of Lake Rotoma in the central North Island seem a strange place to find a small child painting warhorses, but I was always a strange child. Sadly, … Read more

Influencers, inventors and international relations: on the ground at the Tripartite Economic Summit

It sounds like a bureaucratic bore, but Auckland’s Tripartite Economic Summit, with guests including a British YouTube superstar and an American political “rock star”, is the hottest ticket in town. Tim Murphy reports from day one. YouTuber Tom Cassell – who is globally famous as Syndicate Tom – has been walking and talking around Auckland, … Read more

Imps and anus-eyeballs – an ode to Doom

Back in the days before 30gb download files and region-locked downloadable content, video games were delivered on floppy disk with a physical tome of instructions. Liam Maguren explains why Doom had the best of them all.   Modern games pour a lot into their prologues. It’s very tricky to balance a well-rounded gameplay tutorial with a story … Read more

The Doom BETA multiplayer burger – two buns, a pattie, but no pickle

The latest installment in the Doom franchise is just around the corner. Over the weekend Liam Maguren tried out the open BETA and found it great fun to play, but disappointingly ordinary. The first trailer for the new Doom punched its way onto the scene with a fuck-you-flavoured fist through the zombified jawbone of E3. That’s an … Read more

Playing with myself – the death of local multiplayer

Got a hankering for a bit of split-screen co-op? Tough bikkies, writes Don Rowe, because local multiplayer is all but dead. There once was a time where myself and several associates kept Griffins afloat in the snack business. Slouched hideously forward and wrapped in blankets like miser pilgrims, we’d play the Halo 2 campaign from start … Read more

Save State 001 – essential treasures for your NES collection

Starting with the Nintendo Entertainment System, Save State presents five gaming relics that every collector needs in their shrine/garage, from the very essential basics to the very rare and frustratingly pointless. 5. Two Controllers It’s dangerous to go alone; take these. A second controller is essential for the Nintendo Entertainment System for two main reasons: 1) … Read more