The inspirations behind cult Kiwi brawler Grabity

Adam Goodall talks to the developers of Kiwi game Grabity about soccer cars, flailing swords and big honking machines. I’m playing Grabity online and I’m getting absolutely caned by this person named Chinnaru. They’re showing up in every other game and wrecking my shop, boosting over to my side of the map and firing off … Read more

How friend-building game Sea of Thieves reflects the company that created it

In January, Sam Brooks made a studio visit to Rare Studios outside Birmingham in the UK to play the studio’s game Sea of Thieves, currently in open beta. He tells the story of an enchanting and slightly bizarre trip with a group of gregarious goofs. You start off in a bar, with four strangers around you. … Read more

Ratchet and Clank feels like going home

After 14 years, Ratchet and Clank are back! Don Rowe delves deep into Ratchet and Clank 2016 to see how, after all this time, the game stacks up. Amoeboids! O’ green bastards, chlorophyllic Matryoshka’s of slime! Knock one down and two take its place, shambling and leering and grasping. From all angles they slither, loitering in the … Read more

Playing with myself – the death of local multiplayer

Got a hankering for a bit of split-screen co-op? Tough bikkies, writes Don Rowe, because local multiplayer is all but dead. There once was a time where myself and several associates kept Griffins afloat in the snack business. Slouched hideously forward and wrapped in blankets like miser pilgrims, we’d play the Halo 2 campaign from start … Read more